libmame
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#include <libmame.h>
Public Attributes | |
const char * | name |
int | source_gamenum |
This describes the name and location of a sound sample.
const char* LibMame_SoundSample::name |
This is the name of the sample, which is a file name of a sound file as stored in a sound sample ZIP file.
This is the game number of the game that has the actual sample. Some games reference sound sample files from other games, and thus use a different source game number than their own game number.